#pragma once

#include "fxcc/core/graph/opengl3/pch.h"

namespace fxcc
{
	namespace graph
	{
		namespace opengl3
		{
			namespace pbrx
			{
				struct FXCC_API Material
				{
					glm::vec3 albedo;
					float metallic;
					float roughness;
					float ao;
					Material()
						:ao(1.0f), albedo(glm::vec3(1.0f, 0.0f, 0.f)), roughness(0.05f), metallic(0.5f)
					{
					
					}
				};
			}
		};
	}
}
